Describe the game you want. Vibe Engine interviews you, distills the answers into a structured game design document, and scaffolds a playable Unreal Engine 5 project from it — terrain, AI, modes, HUD, menus, audio, and post-process.
The blank-project problem is brutal: you know the vibe long before you know the hundred settings that produce it. Vibe Engine closes that gap — it asks about your game, turns the conversation into a GDD as structured JSON, then drives the Unreal Editor's Python API to generate a project that boots to a menu, loads a level, and plays.
A level with terrain and placed props, ready to walk through.
Patrol (guard), Boss, and Swarm — each with its own behavior tree.
A main menu that launches the level, a HUD, and the rules that make it a game.
A music state machine (Menu → Explore ↔ Combat → Boss → Victory) and a genre-driven look.
Vibe Engine keeps the studio's Explain move — the structured GDD is the contract, and everything the scaffolder builds traces back to it, so the project is a faithful read of what you described, not a random template. Built as an Electron shell with Claude running the interview and UE5's Python API as the body.